Case Study — Socializing App For Online Students

OnCampus — Socializing App For Online Students

Executive Summary

Methodology process

  1. User Research
  2. Analysing the context of the use
  3. Specifying the context of the use
  4. Designing the user interaction
  5. Prototyping an interactive system.
An exemplary user of OnCampus App — Malee

1. User Research

Documents

  1. Interview & observation template

Tools

Pilot

2. Analysing the context of the use

Coding

Reliability — Intra-Coders Agreement Rate

Intra-coders agreement rate

Reliability — Inter-Coders Agreement Rate

Inter-coders agreement rate

Reliability — Fleiss’ Kappa

Fleiss Kappa Reliability

Internal Validity

  1. Data collection triangulation — we ensured that there are six different participants from six different countries, representatives of the opposite genders, interviewees studying the international Master program online.

    External factors of the interview represent the actual online studying conditions: the same place and set-up as for attending online classes. This ensured context enquiry.
  2. Methods triangulation — The qualitative analysis included semi-structured interviews with open questions, including questions covering observational aspects, audio-recording, taking notes for additional comments and non-verbal behaviour, coding raw data (inter-& intra-coding), framework divided into codes, themes and categories, draw conclusions.
  3. Coders triangulation — We used a document template for transcriptions and codings and we coded all the interviews parallelly without influencing each other.

External Validity

External validity

Framework

Framework 1/3
Framework 2/3
Framework 3/3 and Observations

3. Specifying the context of the use

Main problems

  • Keeping track of deadlines, meetings and classes.
  • No common student space to exchange experiences, discuss ideas or rant.
  • Lack of personal bonding and feeling isolated.

Personas and User Needs Statements

Task Organization Model

  • Organize your studies
  • Interact with peers

Task Scenarios

User Flows

User Flow
User Flow

4. Designing the user interaction

Wireframes

5. Prototyping an interactive system.

  1. Colour scheme
On Campus App — Task 1

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Natalia Świerz

➰Aesthetics enjoyer, 🤹‍♀️Psychology freak, 🙋‍♀️People-oriented